Oct 28, 2011
Integrating Information Theory in Agent-Based Crowd Simulation Behavior Models
Crowds must be simulated believable in terms of their appearance and behavior to improve a virtual environment’s realism. Due to the complex nature of human behavior, realistic behavior of agents in crowd simulations is still a challenging problem. In this paper, we propose a novel behavioral model which builds analytical maps to control agents’ behavior adaptively with agent–crowd interaction formulations.